A lot of familiar moves make up Dante’s ever expanding repertoire, including the Stinger, Helmbreaker, and Prop. But the combat, which really ends up being the core of any DMC experience regardless of middle letter capitalization, is really damn solid.ĭante comes equipped with a number of moves, some of which are tucked behind unlockables made available after gaining the prerequisite number of red orbs, used as currency throughout DmC. Unfortunately the game doesn’t run at 60 frames per second either, opting for a mostly solid 30 in favor of some more cinematic, slowed down action bits. No, Dante doesn’t have white hair and a red coat, and yeah, he looks a little malnourished in comparison to Dante of old. Most of which are actually decent, really, provided you come into the game after checking your series baggage at the door. Clearly, bringing in an outside team is a pretty big departure in and of itself, but there are other changes in store for long-time fans and newcomers alike. For whatever reason, Capcom has really struggled when it comes to capitalizing on their pretty diverse portfolio of properties, and despite a strong showing with Devil May Cry 4 in 2008, they’ve hit that big, glowing, and potentially lucrative reset button with DmC.ĭeveloped by Ninja Theory, of Heavenly Sword and Enslaved fame, DmC deviates a bit from the in-house developed titles that preceded it. Capcom has struggled with filling that spot this gen, evident in the transition from Resident Evil 5 to 6, Lost Planet 1 to 2, and even their attempt at rebooting an 8-bit classic with the Grin developed Bionic Commando. Granted, it’s a bit more popular than most, but it’s certainly not a household name like other major franchise players at this point. But when that reset buttons does get hit, well…watch out.ĭevil May Cry, or DmC as this reboot seems to be branded, is no different. And that’s certainly not a bad thing either, as that fan base is generally responsible for whatever success the series has had up to the point that a publisher felt the need to hit the reset button. Even if the game isn’t a commercial or critical darling, if a franchise manages to snag a couple sequels along the way there’s a good chance some sort of rabid fan base has managed to latch on for the long haul. Rebooting a video game franchise has got to be a heady responsibility.
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